Freitag, 5. Juni 2015

SIGGRAPH 2015 Best in Show: Citius, Altius, Fortius (Germany) by Felix Deimann

CHICAGO--SIGGRAPH 2015, the annual interdisciplinary education experience and conference on the latest computer graphics and interactive techniques, today announces the award recipients for the 42nd annual Computer Animation Festival.
For 2015, almost 500 submissions were evaluated by an expert jury of professionals that span the visual effects, animation, research and development, games, advertising, and education industries. The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, numerous Computer Animation Festival award winners have been nominated for or have received an Oscar® for “Best Animated Short.”
“We’re beyond ecstatic about the number of submissions we received for this year’s Computer Animation Festival,” said Mikki Rose, co-chair of the SIGGRAPH 2015 Computer Animation Festival. “The creators of these pieces made it wonderfully difficult to pick the best of the best. [Co-chair] Joe Takai and I, along with the other jurors, know that hard work and thousands of hours were put into these works of art, and each one is special. The Computer Animation Festival is a great stage to present these pieces, and we congratulate the winners.” 
 
BEST IN SHOW:

Citius, Altius, Fortius (Germany)
Submitted and Directed by Felix Deimann

http://www.felixdeimann.com/

“Citius, Altius, Fortius” explores the interplay of abstract shapes and motions. How can the substance of motion be visualized? Original footage of athletes in Olympic competitions was digitalized into 3D through motion tracking and rotoscoping. The specific character of each sport is reflected in the visual language.


My thesis, the experimental animation „Citius, Altius, Fortius“ (Latin for „Faster, Higher, Stronger“- the Olympic motto) explores the interplay of abstract shapes and motions.
How can the substance of motion be visualized. What degree of abstraction allows a communication with the viewer.
Therefor movements of famous Olympians where digitalised into 3D through motion tracking and rotoscoping of original footage of Olympic competitions. Camera motions and playback speed of the footage were borrowed and the movements of the athletes were recreated frame by frame.
The specific character of each sport is reflected in the visual language and the illustration of its motions.
Music by Kreng (humanworkshop.com)

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